Brush¶
Provides a set of brushes to sculpt and cleanup meshes.
All the brushes only modify vertices and normals leaving the topology unchanged. The Brush node can be very useful for correcting mesh artifacts after wrapping.
Editor¶
The Brush node editor is where the sculpting happens.
Drag with LMB |
to edit the model |
[ or ] |
to change the brush size |
Drag with RMB |
to change the brush size |
SHIFT + [ or ] |
to change falloff |
Drag with SHIFT + RMB |
to change falloff |
Drag with MMB |
to change strength |
Hold SHIFT |
to temporary switch current brush to the Relax brush |
Hold CTRL |
to invert normal directions for brushes |
Hold A |
to hide the editable model |
Hold Z |
to show the source model plugged to the third input of the node |
On the left of the editor, there is a palette of all the available brushes.
Tip
Use 1 - 8 keys to quickly switch between the brushes.
Brush Types¶
- Relax Brush
smooths the mesh based on the average position of adjacent vertices
- Move Brush
moves the mesh vertices
- Sculpt Brush
moves the vertices along the mesh normal
- Inflate Brush
moves the vertices along their normals
- Project Brush
projects the vertices to the reference mesh
- Relax-Project Brush
is a combination of the Relax and the Project brushes
- Move-Project Brush
is a combination of the Move and the Project brushes
- Clone Brush
copies and pastes local surface features from the source geometry to the editable mesh
Inputs¶
- geometry
Geometry
Geometry to be edited with brush- reference
Geometry
(optional) Geometry to project the edited vertices to- geometry source
Geometry
(optional) Geometry that is used as a source for the Copy brush- vertex mask
VertexMask
(optional) Vertex mask to bound brush influence
Output¶
Geometry
Edited geometry
Parameters¶
- Apply
applies changes made with a brush to the node output. Shortcut Ctrl + Return
- Reset
discard all the changes
- Brush type
selects the brush type
- Radius
brush radius is computed relatively to the size of the editable model, and specified in the range between 0 and 100. 0 corresponds to the Min Size Factor and 100 corresponds to the Max Size Factor. Both factors are defined as a fraction of the diagonal length of the bounding box of the editable model.
- Strength
brush strength
- Falloff
changes the shape of the intensity curve
- Projection Dist
- Brush size
projection distance is equal to the current brush radius
- Custom
projection distance is explicitly specified with the Custom Projection Dist parameter
- Custom Projection Dist
projection distance in centimeters. Only used when Projection Dist is set to Custom
- Use Geodesic Distance
the influence of the brush to a vertex is proportional to the distance from the vertex to the brush center. If Use Geodesic Distance is set, the distance is computed geodesically on the mesh surface. If not set, the distance is computed as a distance in space (Euclidean distance)
Note
Use Geodesic Distance option is only available for meshes with manifold topology
- Use Opacity
if set, the editable geometry is displayed as a semi-transparent overlay. The opacity of the overlay is defined by the Opacity parameter
- Opacity
opacity of the editable geometry. Only applied when the Use Opacity parameter is set
- Min Size Factor
defines the minimal brush Radius
- Max Size Factor
defines the maximal brush Radius
- Mask color
foreground color for the vertex mask to be mixed with background color, which is taken from the Color parameter in the LoadGeom to the corresponding model.