VertexMask for specified
Geometry using one of the algorithms.
GeometryGeometry to generate a mask from
VertexMaskGenerated vertex mask
- Ambient Occlusion
use ambient occlusion technique
Ambient Occlusion Options Tab¶
number of rays.
- Max Angle
maximum angle for ray tracing.
- Limit Dist
if set, ray distance is limited by Max Dist parameter.
- Max Dist
maximum ray distance.
- Normalize by number of samples
normalize value by the number of intersected rays
- Select if at least one sample
vertex is occluded if at least one ray is intersected
- Trace Direction
trace rays by vertex normal direction
trace rays by inverted vertex normal direction
trace rays in both directions
- Occluded Value
value for occluded vertices.
- Non-occluded Value
value for non-occluded vertices.