GenerateVertexMask¶
Generates VertexMask
for specified Geometry
using one of the algorithms.
Editor¶
A GenerateVertexMask node has an editor to preview modified vertex mask.
Inputs¶
- Geometry
Geometry
Geometry to generate a mask from
Output¶
VertexMask
Generated vertex mask
Parameters¶
- Mode
- Ambient Occlusion
use ambient occlusion technique
Ambient Occlusion Options Tab¶
- Samples
number of rays.
- Max Angle
maximum angle for ray tracing.
- Limit Dist
if set, ray distance is limited by Max Dist parameter.
- Max Dist
maximum ray distance.
- Accumulation
- Normalize by number of samples
normalize value by the number of intersected rays
- Select if at least one sample
vertex is occluded if at least one ray is intersected
- Trace Direction
- Forward
trace rays by vertex normal direction
- Backward
trace rays by inverted vertex normal direction
- Both
trace rays in both directions
- Occluded Value
value for occluded vertices.
- Non-occluded Value
value for non-occluded vertices.