NodeIcon MatchTopology

Matches the vertex (and optionally texture vertices) order of the model with a given reference.


MatchTopology node has an editor, in which you can select additional matching vertices on both meshes.


Base geometry

Geometry A geometry to be matched.

Reference geometry

Geometry A geometry, which topology will be used as a reference.


Geometry Base geometry with matched topology.



resets given matching vertices on meshes.

Sync Views

if set, synchronize left and right viewports inside the editor.

Match UV

if set, match topology also changes the order of texture coordinates. If not set, then only texture polygons order can be changed.