Matches the vertex (and optionally texture vertices) order of the model with a given reference.
MatchTopology node has an editor, in which you can select additional matching vertices on both meshes.
- Base geometry
GeometryA geometry to be matched.
- Reference geometry
GeometryA geometry, which topology will be used as a reference.
GeometryBase geometry with matched topology.
resets given matching vertices on meshes.
- Sync Views
if set, synchronize left and right viewports inside the editor.
- Match UV
if set, match topology also changes the order of texture coordinates. If not set, then only texture polygons order can be changed.