Render¶
The node renders an input geometry through a camera.
For example, a Render node can be used to quickly create a preview of a 4D sequence.
Note
This node requires OpenGL 2.1 context. If you compute a project using WrapCmd command line interface or R3DS Node on a machine where OpenGL 2.1 is not available, the node will return an error.
Inputs¶
- Geometry
Geometry
Geometry to be rendered- Camera
Camera
Camera to use for rendering
Output¶
Image
Rendered image
Parameters¶
- Width
width of the resulting image in pixels
- Height
height of the resulting image in pixels
- Transparent Background
if set, background pixels are rendered transparent. Otherwise, the background pixels are rendered with Background Color
- Background Color
sets the background color