Projects a texture from one geometry to another.
Projecting Texture to Geometry with Multiple Materials¶
For now Wrap does not support multiple materials.
If the target model contains multiple materials, you can project texture to each material independently by providing a corresponding polygon selection as the third input of TransferTexture node. Use SelectPolygons node to load polygon selection from material.
Projecting Texture to Geometry with Multiple UDIM Tiles¶
For now Wrap does not support UDIM.
If the target model contains multiple UDIM-tiles, you can explicitly set the UV-tile you want to project to by changing u and v parameters.
- source geometry
GeometryGeometry to project from. The geometry should have a texture.
- target geometry
GeometryGeometry to project to.
- target polygon selection
If specified, the projection will only be performed for selected polygons.
width of resulting image
height of resulting image
- limit distance
if checked, the ray tracing maximal distance is limited to Distance
maximal distance of ray tracing (only works if limit distance is set)
integer id of UV-tile in x direction
integer id of UV-tile in y direction