NodeIcon TransferTexture

Projects a texture from one geometry to another.

Projecting Texture to Geometry with Multiple Materials

For now Wrap does not support multiple materials.

If the target model contains multiple materials, you can project texture to each material independently by providing a corresponding polygon selection as the third input of TransferTexture node. Use SelectPolygons node to load polygon selection from material.

Projecting Texture to Geometry with Multiple UDIM Tiles

For now Wrap does not support UDIM.

If the target model contains multiple UDIM-tiles, you can explicitly set the UV-tile you want to project to by changing u and v parameters.

Tip

TransferTexture node does not make padding which may lead to artifacts on texture seams. Use ExtrapolateImage node to apply padding to a texture.


Inputs

source geometry

Geometry Geometry to project from. The geometry should have a texture.

target geometry

Geometry Geometry to project to.

target polygon selection

Polygon selection (optional)

If specified, the projection will only be performed for selected polygons.

Output

PolygonSelection Projected texture

Parameters

width

width of resulting image

height

height of resulting image

limit distance

if checked, the ray tracing maximal distance is limited to Distance

distance

maximal distance of ray tracing (only works if limit distance is set)

u

integer id of UV-tile in x direction

v

integer id of UV-tile in y direction