Wrap4D Change Log¶
Wrap4D 2021.11.3¶
Released November 2021
Wrap4D 2021.11.2¶
Released November 2021
Functionality¶
Loading Wrap4D projects from a command line added.
In search node menu added more prior to first letters and capital letters. For example, searching for “lg” will quickly find LoadGeom node.
Bug Fixes¶
In Brush node, fixed crash on connecting geometry.
In SaveScreenPoints node, fixed file format error.
In ProjectScreenPoints node, fixed several bugs.
Wrap4D 2021.11.1¶
Released November 2021
New Nodes¶
- FastWrapping
works up to 20 times faster than a regular Wrapping node. The speedup is especially noticeable on highpoly base meshes
- PointDetector
automatically detects facial markers on FACS scans. Please check this tutorial to see how this node can significantly speed up the point selection process. This video explains how to set up this node to work with your custom topology
- UnsubdivideGeom
restores previous subdivision levels for meshes produced using Catmull-Clark subdivision
- MatchTopology
matches the vertex order of your model with a given reference
- FindTransform
computes transformation between two models with the same topology
- SaveScreenPoints
saves screen points to a file
- PointsToScreenPoints
projects points on a model to screen space
- LoadPoints
loads points from a file
- DeltaMush
moves mesh details from reference geometry to target geometry
- ImageToVertexMask
converts an
Image
into aVertexMask
- VertexMaskToPolygonSelection
converts a
VertexMask
into aPolygonSelection
Functionality¶
In SelectPointPairs node: if you select a set of points on one model, clicking Ctrl+F shortcut will fit the camera to the location of the next point on the second model. Please check this tutorial to see how it helps to speed up a point selection process.
Added a tooltip panel at the bottom left corner of the viewport and visual editors. It shows a list of shortcuts supported by the current tool. The tooltips are added to SelectPoints, SelectPolygons, SelectPointPairs, Brush, VertexMask, OpticalFlowWrapping, and PointDetector nodes.
WrapCmd and R3DS Node applications no longer require OpenGL. It makes it easier to run them on a farm and machines without graphics cards. The only nodes that require OpenGL 2.1 to compute are the ExtrapolateImage and Render nodes. When running on machines without graphic cards or with no OpenGL 2.1 available, these nodes will return an error.
Viewport3D and VisualEditor now support antialiasing.
In SaveGeom and SaveImage nodes have a new Create Intermediate Directories parameter. If it’s turned on, the node will create all the non-existing folders in the file path.
In SaveFacialDetection node computation can be performed in multiple parallel processes.
Render node has a Show Backfaces option.
DeletePolygons has an option to delete selected or non-selected polygons.
In MixGeom node: the Mask input parameter is now optional.
Added commonDir(), projectDir() and galleryDir() Python functions.
Improved Temporal Smoothing tool supports Alembic and iterative smoothing.
Nodes that have
VertexMask
as output data type has the ability to saveVertexMask
from the context menu in the graph editor.When dragging-and-dropping a file into the graph editor a node will take the name of the source file.
Improved Preferences dialog.
Improved search in node menu.
Bug Fixes¶
In SelectPoints and SelectPointPairs nodes: fixed selection pixel tolerance for 4K screen.
In SelectPoints and SelectPointPairs nodes: fixed points selection for transformed meshes.
Changing Timeline current frame with Shift now doesn’t force all nodes to recompute.
Fixed a bug with saving node colors.
In MergeImage node: fixed transparent background bug.
In DeletePolygons node: fixed incorrect polygon group mapping.
In Wrap4DCmd fixed error tracing.
In several nodes, fixed $PROJECT_DIR support.
Improved file filters in some nodes that allow to import/export files.
Wrap4D 2020.12.2¶
Released December 2020
Functionality¶
When application crashes, it automatically saves its latest state to a crash dump file. A user can then manually send the file to the developers to help them the diagnose problem. The crush dump files can be located at
$USERPROFILE/AppData/Local/R3DS/Wrap4D/CrashDumps
for Windows, and at$HOME/.local/share/R3DS/Wrap4D/CrashDumps
for Linux.
Bug Fixes¶
Fixed incorrect UV winding order when loading meshes from Alembic files.
Wrap4D 2020.12.1¶
Released December 2020
Bug Fixes¶
In TransferTexture node the value of V parameter is now interpreted as flipped.
Wrap4D 2020.10.2¶
Released October 2020
Bug Fixes¶
In SelectPolygons the File Name parameter dialog was fixed so that one can specify a file name for not yet created file
Wrap4D 2020.10.1¶
Released October 2020
Functionality¶
MixGeom node has a new Blend parameter. It controls the mix amount between the two models
Camera node can now import a camera from Reality Capture and Metashape. For Reality Capture version 1.0.3.9696 and earlier the import can be done only from an FBX file. Please check the documentation for more details
Camera node has a new Principal Point parameter that allows changing the center of the optical axis
Camera node has a documentation chapter about importing cameras from photogrammetry software.
Wrap4D 2020.08¶
Released 20 August 2020
New Nodes¶
- CreateImage
creates an empty image object
- MergeImage
merges two images into a single one.
- ReplaceImageChannels
replaces image channels between two images
- TextImage
render text on a transparent image
Functionality¶
Panel system.