ExtrapolateImage¶
Fills transparent areas of an image using color extrapolation.
ExtrapolateImage node is often used after TransferTexture node to add padding to a texture and thus prevent artifacts on seams.
Note
This node requires OpenGL 2.1 context. If you compute a project using WrapCmd command line interface or R3DS Node on a machine where OpenGL 2.1 is not available, the node will return an error.
Inputs¶
- image
Image
Image with transparent areas
Output¶
Image
Continuous image