NodeIcon ExtrapolateImage

Fills transparent areas of an image using color extrapolation.

ExtrapolateImage node is often used after TransferTexture node to add padding to a texture and thus prevent artifacts on seams.

Note

This node requires OpenGL 2.1 context. If you compute a project using WrapCmd command line interface or R3DS Node on a machine where OpenGL 2.1 is not available, the node will return an error.

../../_images/ExtrapolateImage.png

Inputs

image

Image Image with transparent areas

Output

Image Continuous image