Blends vertices of two meshes with linear weight blending. The weights are defined by the vertex mask. The meshes should have the same topology.
MixGeom node has a visual editor where you can see the results of blending. The white color corresponds to
0 weight of the vertex mask while the red color corresponds to weight
- Original geometry
GeometryA geometry to be edited
- Geometry to replace with
GeometryA geometry to replace with
VertexMaskA vertex mask that defines a blending ratio for each vertex.
GeometryThe result of blending